![]() For example, the original game runs with a weird 16 days/month. We cannot talk about all of them, and some of the players will never really see them. But in the details, there are many changes and adjustments. Théophile Noiré: In its core, this is the same game. ![]() Did you improve anything, add anything, balance anything? What part did Seaven Studio play in this remake ? But if a new generation of kids can discover Pharaoh like we did 20 years ago, we will be the happiest people in the world.Īs I understand, the gameplay is identical to the original. Nowadays, any game that old does not hold up to certain standards today and sharing becomes more complicated. Personally, it is a game my parents were perfectly content watching me play, which did not happen that often. And it is one of those games that you love to share with people, and that you can share with people who do not usually play that much. We discovered the original game when we were kids/teenagers. And adding quality of life features, fixing bugs, and overhaul the accessibility was the best thing we could do. ![]() Théophile Noiré: We thought that with Pharaoh, there was not that much to expand on. Why did you choose to make a remake and not a completely new game? We prepared a full pitch with Triskell Interactive and the rest is history! So we did our usual investigation to know who is in possession of the IP and managed to get in touch with the right person at Activision.
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