By taking an established game and putting it in this format, it allows a chance to see how something more familiar might translate and show what potential VR has for gaming along with what areas need to be addressed for optimization. Transferring these titles to VR is a bit more than just a standard port since this involves tweaking of the game mechanics and also presenting it in a completely different medium. This year, and more specifically the past month or so, Bethesda has been looking to the past in order to move forward, as not only did Skyrim get ported to two new formats but we have had three major Bethesda titles enter the world of VR with Skyrim, Doom and now Fallout 4, granting the wish for everyone that who hoped they could live in Fallout’s nuclear wasteland.
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